That means no competition from the mainstream developers. With the Great 3D Migration of the 1990s, most publishers abandoned 2D technology and 2D game styles. Those were the games that fueled their creativity and imagination, and so we’re seeing a new generation of games that are running with those classic 2d based concepts. That’s might be the reason a plethora of 2D platformers right now – that was the dominant genre of the late 80’s and early 90’s when many of these developers were introduced to the medium.
Today’s indies games developer used to play old 2d games of the Nintendo and Sega generations, and those old 2d games inspired them tend to be the classics of those home consoles. Making a 2D game is generally easier and faster than making a 3D game… So there are simply more people with the skills to put together a 2D game than a 3D game. Sure, anybody can learn it… but it takes time and practice. Making 3D content requires many of technical and artistic skills and in depth knowledge in the 3d tools.
Familiarity and Lack of Special 3D SkillsģD games development requires additional skills for programmers, and additional skills for artists. The main reasons behind the choice to develop 2d games:ġ.