I’m into StarCraft predominantly for its single-player, which is the other reason Legacy of the Void is so important like all final thirds of a trilogy, it carries the tremendous burden of tying up loose ends and seeing that characters have resolutions that fit them. The game still has a large scene, of course, but Legacy of the Void, StarCraft II’s third (and likely final) expansion will have to do something truly special to return the series to its former glory.īut I’m not here to eulogize StarCraft’s competitive scene before it’s dead.
When it comes to its competitive scene, the former giant now has to justify its existence Heroes of the Storm had twice the prize pool StarCraft did at Blizzard’s own Blizzcon tournament. Its viewers have tapered off, and even Blizzard, its creator, has given in and created its own MOBA ( Heroes of the Storm), and put former StarCraft II lead designer Dustin Browder behind it.
Once renowned as the “it” e-sport, it’s given way to the more approachable, colorful and character-based MOBA genre.